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EaglezEye
Any chance you guys will support this game?
grimgrinch
I 2nd that! Would also like to see support for WIC.
Creed3020
From what I have read it would be a good addition.

Making Cortex more robust is ideal.
liltechdude15
I just got the game today and there is a dedicated server application. So I believe that i365 shouldnt have too much trouble turning this into something for cortex. This would be great to have and I 2nd the request for WIC.
doc
I am going to pick this game up this week and check it out. Will also be offering game servers by the end of the week if anyone is interested.

http://www.vetwebhosting.com/WiC.php
doc
Got my servers up and running. I added some bots to the server so I can practice because I am lost trying to play this game.

Edited - Dedicated Server Information. Takes up 100 MB of RAM and sips CPU. I currently have a server running with bots and people in it and the CPU is barely being used.
XGhozt
I played the Demo. Loved it, and then I played the Demo again.
doc
Just FYI if anyone wants to run this game. It requires DX9 installed on the server to run in the dedicated mode.
PD2
QUOTE (Creed3020 @ Sep 13 2007, 07:17 AM) *
From what I have read it would be a good addition.

Making Cortex more robust is ideal.


The key criteria for making any game Cortex available are:
  • The game must have a dedicated server program
  • The game cannot require a 3D card in the server
  • The game must be able to run without the game CD in the server's drive
  • It's helpful if the game or mod is controlled by a flat text configuration file, but not necessary
If WIC meets all of this criteria I can get this to our Cortex developers and see if its already on the list or if we can add it to the list. Let me know!

PD2 cool.gif
doc
It does PD2. The server config file is wic_ds.ini. The only downside is it requires DX9 installed on the dedicated server. It does not require a vid card but for some reason it calls on some dx9 dlls at startup. Did that to 2 of my dedicated servers.

Example wic_ds.ini>>>>>>

// This is the WiC Dedicated Server ini-file.

// Reports game to Massgate if set to 1, DO NOT CHANGE THIS VALUE
// FROM 1. SETTING IT TO 0 WILL PREVENT YOUR SERVER FROM SHOWING
// UP IN THE SERVER LIST.
[ReportToMassgate]
1

// Name presented on the server list.
// CHANGE THIS!!!
[GameName]
<server host name here>

// Password required to join game. 'no' for no password.
[Password]
no

// File containing the server's map cycle. If file doesn't exist, all available maps will be used.
[MapCycleFile]
wic_ds_cycle.txt

[ModName]
no

[RandomMapCycle]
1

[NonLinearDominationDisabled]
0

// Massgate ranked game.
// Only VUG/Massive and trusted Partners can report stats to the ladders.
// Set this to 1 only if you have been approved.
[RankedFlag]
0

// Massgate tournament server.
// Only VUG/Massive and trusted Partners can report stats to the ladders.
// Set this to 1 only if you have been approved.
[TournamentFlag]
0

// start server in clan match mode - requires match mode
[ClanMatchFlag]
0

// Massgate Query port (Used by Massgate to keep track of game servers). Bidirectional UDP traffic.
// Each subsequent server on this machine will use QueryPort+Number of servers
[QueryPort]
<query port - default is 48000>

// Port range start. The server will use any of up to 1000 ports starting with this number
// when chosing ports for the game (depending on how many game servers you're running on
// the same machine).
// As an example, if you set this to 48000, the server could use ports 48000 to 48999.
// Open up for incoming TCP and UDP traffic.
[GamePortRangeStart]
48000

// Min number of players per team for a match to start
//NOTE: This means that 8 is max!
[MinPlayers]
3

// Max number of simultanious players on the DS.
// Even value between 2-16 are valid. Will be rounded up if not even.
[MaxPlayers]
<max players>

// stay on team when map cycles - 0 = no, 1 = yes
// turning this on also swaps the teams if cycling to the same map
[StayOnTeam]
0

// Firewall settings. If you're behind a firewall that's causing problems, set this to 1.
// You must also set the public IP below
// Only use this if you have problems registering the correct IP of your server on Massgate!
[UseFireWallSettingsFlag]
0

// Private IP (the IP you want reported to Master list, only use when UseFireWallSettingsFlag = 1)
// Only use this if you have problems registering the correct IP of your server on Massgate!
[PrivateIP]
<server ip here>

// The server will shutdown after approximately RestartInterval hours (if the server is empty
// or as soon after as possible if there's an ongoing game)
// USE ONLY TOGETHER WITH A BATCH/SCRIPT TO RESTART THE SERVER AFTER SHUTDOWN
[RestartInterval]
0

// Start in match mode - requires players to send 'ready' once they choose a team to start the game
[MatchMode]
0

// Few player mode - cannot be combined with ranked games and tournament matches
// Can only be enabled if [MaxPlayers] is 4 or less
[FPMMode]
0

// Allowed team size difference
[MaxTeamImbalanceCount]
2

// Enable automatic team balancing in-game. Will kick in if [MaxTeamImbalanceCount] is violated due to server drop-offs
[AutoBalanceTeams]
1

// Delay in seconds for AutoBalanceTeams to kick in, if enabled.
[AutoBalanceStartDelay]
120

// Time limit multiplier for the matches
[TimeLimitMultiplier]
1.0

// should server use installed cdkey for authentification? valid values are, "yes" and "no" (minus quotes)
// also enable this option if you wish to supply you supplier id
[UseCDKey]
no

[AllowSpectating]
1

//Should the "Spectate All" choice be available to spectators?
[AllowFreeSpectating]
1

//Should players on servers be allowed to change spectator settings via vote?
[AllowSpectatorVoting]
0

// anti-griefing below
[MaxNumAllowedTeamChanges]
-1

[MaxAllowedIdleTime]
0

[ChatTimeSpan]
20

[MaxChatMessages]
5

[ChatSpamMuteTime]
120

[RequestTimeSpan]
20

[MaxRequests]
5

[RequestSpamMuteTime]
30

[FriendlyFireLimit]
300


/////////////// BOT OPTIONS ///////////////

// 0: no bots, 1: auto-even teams, 2: players vs bots, 3: advanced
[BotMode]
0

//// Auto-even teams bot mode ////

//This mode will auto-kick a bot if a human player connects
// 0-7 (balances with bots to reach this number of players per team)
//Note: Refrain from setting 7 since the server may appear full if 2 humans are connected and have not finished loading
[BotMode_AutoEven_NumPlayersPerTeam]
4

// 0 - 2 (0 = easiest)
[BotMode_AutoEven_BotDifficulty]
1

//// Players vs. bots bot mode ////

// 0 = team 1, 1 = team 2
[BotMode_PvsB_BotTeam]
0

// 0-8 (num bots on bot team)
[BotMode_PvsB_NumBots]
4

// 0 - 2 (0 = easiest)
[BotMode_PvsB_BotDifficulty]
1

//// Advanced bot mode ////

// Team 1 bots
[BotMode_Advanced_Team1Bot1_Active]
1
[BotMode_Advanced_Team1Bot1_Difficulty]
1
[BotMode_Advanced_Team1Bot1_RoleId]
0
[BotMode_Advanced_Team1Bot1_AIDefinition]
0

[BotMode_Advanced_Team1Bot2_Active]
1
[BotMode_Advanced_Team1Bot2_Difficulty]
1
[BotMode_Advanced_Team1Bot2_RoleId]
1
[BotMode_Advanced_Team1Bot2_AIDefinition]
0

[BotMode_Advanced_Team1Bot3_Active]
1
[BotMode_Advanced_Team1Bot3_Difficulty]
1
[BotMode_Advanced_Team1Bot3_RoleId]
2
[BotMode_Advanced_Team1Bot3_AIDefinition]
0

[BotMode_Advanced_Team1Bot4_Active]
1
[BotMode_Advanced_Team1Bot4_Difficulty]
1
[BotMode_Advanced_Team1Bot4_RoleId]
3
[BotMode_Advanced_Team1Bot4_AIDefinition]
0

[BotMode_Advanced_Team1Bot5_Active]
0
[BotMode_Advanced_Team1Bot5_Difficulty]
1
[BotMode_Advanced_Team1Bot5_RoleId]
0
[BotMode_Advanced_Team1Bot5_AIDefinition]
0

[BotMode_Advanced_Team1Bot6_Active]
0
[BotMode_Advanced_Team1Bot6_Difficulty]
1
[BotMode_Advanced_Team1Bot6_RoleId]
1
[BotMode_Advanced_Team1Bot6_AIDefinition]
0

[BotMode_Advanced_Team1Bot7_Active]
0
[BotMode_Advanced_Team1Bot7_Difficulty]
1
[BotMode_Advanced_Team1Bot7_RoleId]
2
[BotMode_Advanced_Team1Bot7_AIDefinition]
0

[BotMode_Advanced_Team1Bot8_Active]
0
[BotMode_Advanced_Team1Bot8_Difficulty]
1
[BotMode_Advanced_Team1Bot8_RoleId]
3
[BotMode_Advanced_Team1Bot8_AIDefinition]
0

// Team 2 bots
[BotMode_Advanced_Team2Bot1_Active]
1
[BotMode_Advanced_Team2Bot1_Difficulty]
1
[BotMode_Advanced_Team2Bot1_RoleId]
0
[BotMode_Advanced_Team2Bot1_AIDefinition]
0

[BotMode_Advanced_Team2Bot2_Active]
1
[BotMode_Advanced_Team2Bot2_Difficulty]
1
[BotMode_Advanced_Team2Bot2_RoleId]
1
[BotMode_Advanced_Team2Bot2_AIDefinition]
0

[BotMode_Advanced_Team2Bot3_Active]
1
[BotMode_Advanced_Team2Bot3_Difficulty]
1
[BotMode_Advanced_Team2Bot3_RoleId]
2
[BotMode_Advanced_Team2Bot3_AIDefinition]
0

[BotMode_Advanced_Team2Bot4_Active]
1
[BotMode_Advanced_Team2Bot4_Difficulty]
1
[BotMode_Advanced_Team2Bot4_RoleId]
3
[BotMode_Advanced_Team2Bot4_AIDefinition]
0

[BotMode_Advanced_Team2Bot5_Active]
0
[BotMode_Advanced_Team2Bot5_Difficulty]
1
[BotMode_Advanced_Team2Bot5_RoleId]
0
[BotMode_Advanced_Team2Bot5_AIDefinition]
0

[BotMode_Advanced_Team2Bot6_Active]
0
[BotMode_Advanced_Team2Bot6_Difficulty]
1
[BotMode_Advanced_Team2Bot6_RoleId]
1
[BotMode_Advanced_Team2Bot6_AIDefinition]
0

[BotMode_Advanced_Team2Bot7_Active]
0
[BotMode_Advanced_Team2Bot7_Difficulty]
1
[BotMode_Advanced_Team2Bot7_RoleId]
2
[BotMode_Advanced_Team2Bot7_AIDefinition]
0

[BotMode_Advanced_Team2Bot8_Active]
0
[BotMode_Advanced_Team2Bot8_Difficulty]
1
[BotMode_Advanced_Team2Bot8_RoleId]
3
[BotMode_Advanced_Team2Bot8_AIDefinition]
0
Creed3020
Thanks Doc for the info on this. I haven't had any requests for this game server yet from our clan but I like to keep the options open.
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