Does anyone here know of a way to add cvars to the mapcycle file for 'Soldier of Fortune II' in Cortex? I've been running SOF2 servers for a long time, but I've only been using Cortex for a few months now. I've tried manually uploading and replacing the "server.mapcycle" file that Cortex creates by default, but it eventually just overwrites it with the default one it created, which doesn't contain any special cvars.
Here's some of the special cvars I'm referring to, which I would like to include in my mapcycle file:
CODE
g_motd
g_speed
g_gravity
g_suddendeath
g_friendlyfire
dmflags
seta disable_weapon_knife
seta disable_pickup_weapon_US_SOCOM
seta disable_pickup_weapon_M19
seta disable_pickup_weapon_silvertalon
seta disable_pickup_weapon_microuzi
seta disable_pickup_weapon_M3A1
seta disable_pickup_weapon_MP5
seta disable_pickup_weapon_USAS_12
seta disable_pickup_weapon_M590
seta disable_pickup_weapon_MSG90A1
seta disable_pickup_weapon_M4
seta disable_pickup_weapon_AK_74
seta disable_pickup_weapon_SIG551
seta disable_pickup_weapon_OICW
seta disable_pickup_weapon_M60
seta disable_pickup_weapon_RPG_7
seta disable_pickup_weapon_MM_1
seta disable_pickup_weapon_M84
seta disable_pickup_weapon_SMOHG92
seta disable_pickup_weapon_AN_M14
seta disable_pickup_weapon_M15
g_speed
g_gravity
g_suddendeath
g_friendlyfire
dmflags
seta disable_weapon_knife
seta disable_pickup_weapon_US_SOCOM
seta disable_pickup_weapon_M19
seta disable_pickup_weapon_silvertalon
seta disable_pickup_weapon_microuzi
seta disable_pickup_weapon_M3A1
seta disable_pickup_weapon_MP5
seta disable_pickup_weapon_USAS_12
seta disable_pickup_weapon_M590
seta disable_pickup_weapon_MSG90A1
seta disable_pickup_weapon_M4
seta disable_pickup_weapon_AK_74
seta disable_pickup_weapon_SIG551
seta disable_pickup_weapon_OICW
seta disable_pickup_weapon_M60
seta disable_pickup_weapon_RPG_7
seta disable_pickup_weapon_MM_1
seta disable_pickup_weapon_M84
seta disable_pickup_weapon_SMOHG92
seta disable_pickup_weapon_AN_M14
seta disable_pickup_weapon_M15
Before I started using Cortex, I used the cvars above in my mapcycle. I did this, because I prefer to use different settings on certain maps.
Does anyone know of a way to accomplish what I described?
If not, would it be possible to impliment this into a future release of Cortex?
Any input would be greatly appreciated!