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lkonig
Can anyone explain to me what a TIC count is in Counter Strike Source?

Also can this be done in on an I365.com server with CORTEX?

Thanks For the Help
N2DEEP
tickrate: is the number of times per second calculations are done on the code/physics/etc

In theory the higher the tickrate the more true your hitpoints and gunshots are. Basically you should hit what your shooting at. By increasing the tickrate it will take more ram and processor from your server.

Default is 33
Middle is 66 (what I run)
High is 100

Alot of people proclaim 100 to be the best, but be careful of the number of clients you have on your server, because it will kill your resources at full status.
lkonig
OK so how is this setup? Is this set in the Cortex control panel from i365.com or does the client set this?
DevilsNight
Yea how could we set this. Someone was asking me this question as well.
ECF
Haven't played much with source but I think the command is sys_tickrate 100

Try putting it in your server.cfg file or even the command line as -sys_tickrate 100
Frick
sys_ticrate is for cs 1.6.

for source put this in your commandline:

-tickrate 66

or

-tickrate 100

wink.gif
lkonig
Do you know if the client can do this in CORTEX on a i365.com server? I have added to command line now need someone to check cause I haven't purchased the game yet will do tomorrow.
mreeves
I run 66 cause most people have their rates set to garbage and 100 tick rate just chokes their clients too much.. Sicne they don't understand choke they say the server sucks..
lkonig
got ya. I have a client requesting 100 TIC Count. I don't see the option in CORTEX and for now that is my only control panel.
mreeves
Keep in mind that you use mroe resources the higher the tick..
lkonig
Yes I understand that the 100TIC Count will chew at resources but I would like to offer this to my client as they wish to pay more for the higher tic count.

I just want to know how to change this in CORTEX. Either do I add it at teh end of the command line or if it is an option I can change using CORTEX.
mreeves
-tickrate 100

Add that to the command line additions section of your CS instance.
DeadTed
This is an explanation of Tic rate someone gave me before:

The default tickrate for CS:S is 33, for HL2 & HL2DM 66.

With tickrate 100, a CS:S server runs 3 times more simulation steps
than a 33 tickrate server, which may cause a 3 times higher CPU usage. Also
the client to server bandwidth increases by 300% since the client
samples 3 times more input command than usual. I think with the recent
fixes for lag compesentaion tickrate 100 isn't really needed, maybe 66
if people are hypersensitive about that.

http://www.valve-erc.com/srcsdk/general/mu...networking.html

I'd appreciate comments from those of you running the higher tickrates if you think the above statements are true or not
icon_rolleyes.gif
SouLWa]2]2ioR
What's the max tickrate you can set?
Defiance
in source in your server.cfg it's sys_ticrate 50 as well icon_smile.gif
DeadTed
In the source console it says "Unknown Command" for sys_ticrate

that doesn't seem to be a valid cvar for source icon_confused.gif
N2DEEP
For Source you can not use any console command or server.cfg variable. You must add this to your command line:

-tickrate 100
or
-tickrate 66

srcds.exe -console -game cstrike +ip XX.XX.XXX.XXX -port 27015 -tickrate 100 +map de_dust2 -maxplayers 18 -autoupdate

So for me the executable is: srcds.exe and my arguments are what follows.
ECF
sys_ticrate is for CS 1.6
DeadTed
Here's a complete CS:S CVAR list someone posted on the net:
http://www.lawgiver.us/downloads/cvars.txt
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